XAR: Rabit in Danger
  • ๐Ÿช„Whatโ€™s XAR?
  • ๐Ÿ“–Brief History of AR
  • ๐ŸŽฌBackground Story
  • ๐ŸŽฎGameplay
    • ๐Ÿ„โ€โ™‚๏ธExplore
    • ๐Ÿ‘‘Quests
    • ๐ŸกSimulation
    • ๐Ÿ—บ๏ธReality-based MMO
  • ๐ŸŽจCreation
    • ๐Ÿ‘พVoxel-based Creation
    • ๐Ÿค–AI-driven Creation
    • ๐Ÿ—๏ธInfinitely Scalable Logic
    • โš–๏ธOn-chain Marketplace
  • ๐Ÿ’ธEconomy
    • ๐Ÿ‘ฉโ€๐ŸญAssets Overview
    • โ™ป๏ธEconomic Cycle
    • ๐Ÿ—EN/$ENC
    • ๐Ÿšก$VOXEL
    • ๐ŸŒฑSeeds & Flowerpots
    • ๐ŸŒŸ$XAR
  • ๐ŸŽญPersona
    • ๐Ÿ“ธSpatial Avatar
    • ๐Ÿง™Utilities
    • ๐ŸฃCloning
  • ๐Ÿ”ญA New Tech Era
    • ๐ŸšžWeb3 Structures
    • ๐Ÿ•ถ๏ธAR Technologies
  • ๐Ÿ›ฃ๏ธRoadmap
    • ๐Ÿค›The Past: Origin
    • ๐Ÿ‘ŠThe Now: Rabit in Danger
    • ๐ŸคœThe Future: Invasion of Outers
  • ๐Ÿ”—Links
Powered by GitBook
On this page
  1. Gameplay

Quests

PreviousExploreNextSimulation

Last updated 6 months ago

In XAR, you will experience a complete quest line. These AR tasks offer an experience that is entirely different from traditional game quests.

Our first version, Rabit in Danger, integrates all tasks with the real world. For example, to find a monster, you may need to physically move 20 meters, and all NPCs will communicate with you through voice in your presence. The AR system will provide an unprecedented sense of immersion.

Because AR tasks are deeply intertwined with the real environment, we can create tailored content based on the surroundings. For instance, in complex indoor structures, we can design intricate treasure hunts and maze games, while open plazas can host epic battles against world bosses.

Tasks can also be made available for third-party design, allowing them to create unique gaming experiences tailored to their specific environments.

๐ŸŽฎ
๐Ÿ‘‘