> For the complete documentation index, see [llms.txt](https://docs.x.ar/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.x.ar/economy/usdvoxel.md).

# $VOXEL

$VOXELs are the building blocks of the entire world. There are regular $VOXELs that can be earned through shooting Creations, and rare glowing $VOXELs that can only be obtained by planting Seeds.&#x20;

$VOXELs are primarily distributed in the following ways.&#x20;

* The system will release a fixed amount of $VOXELs from Natural Creations daily as the world's raw material for users to extract. The quantity will be determined based on the number of new users to ensure economic balance.
* Hodlers of specific in-game assets(i.e. Genesis NFT Persona or $XAR) will be able to consumer their everyday Energy and get a significant amount of $VOXELs, while non-hodlers will only earn a small amount of $VOXELs after engaging in extensive interactions within the game.

The main utilities of $VOXEL are as follows.

* Decoration: Players can build items and decorate spaces.
* Instance gameplay: Third parties can purchase $VOXELs as base items for their spaces, attracting other players to join, and receive additional game incentives.
* In-game airdrops: Business teams can buy voxels to create specific items placed in the world and give airdrops to those interacting with the items.
* Cloning: $VOXELs are essential for generating new Personas.
