# What’s XAR?

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XAR is the first Augmented Reality Autonomous World, a new species built on AR, AI and Crypto.

## Content Layer of The Spatial Era

Over the decades, humans have created an enticing virtual world, while physical world progress has lagged. However, change is underway. Smartphones, powered by Apple’s ARKit and Google’s ARCore, are now ubiquitous AR devices, making augmented reality accessible to everyone. Major companies like Apple, Meta, Microsoft, and Google are investing in AR technology, and wearable tech will soon emerge to enhance our visual perception anytime, anywhere. Additionally, advancements in software, such as Google and Niantic’s Visual Positioning Systems (VPS), allow smartphones to accurately map coordinates, enabling persistent placement of virtual objects in real-world settings.

In this context, XAR aims to become a new platform for content and social interactions in the emerging Spatial Computing Era. While hardware and foundational software capabilities are in place, there’s a notable gap in native AR content and interactions. XAR envisions reshaping how people engage with one another, fostering a vibrant ecosystem for spatial computing experiences.

## AR Open World

Imagine stepping into the vibrant realms of *World of Warcraft*, navigating the vast landscapes of *The Legend of Zelda: Breath of the Wild*, or shaping the endless possibilities of *Minecraft*. Now, replace the virtual avatar with yourself, the digital realm with the world under your feet, and your controller with your phone or an headset. This isn't just play; it's a gateway to weaving your own epic narrative in the very fabric of reality.

This is an open world rooted in reality. Transform every corner of your surroundings into a game setting. Battle monsters within the towering skyscrapers, search for rare seeds on the lawn, summon your elite pet fish from the aquarium, and embark on special quests with friends in the dim light of the evening after sunset. Experience limitless gameplay alongside a massive community of players, as you enter a story shaped by all materials on the Earth and a vibrant web of participants across the globe.

## Autonomous World

This is also an autonomous world powered by blockchains. It is made up of fully composable building blocks, a gaming logic evolving through the collaborative efforts of players, and fully liquid assets.

Don't like the look of this NPC? Go ahead and create your own! If others like it, you can even sell the prototype. Think the levels are too easy? Design a hellish difficulty mode, and if players take it on, you'll earn operational rewards. Feel like a certain type of asset is undervalued? You can stockpile and become a financial mogul in this world. With each action meaningful and impactful, you are participating in the world’s evolution at every moment.

## Join Now

Explore the wonders, create the impossible, connect with one another!

Read More: [Hello Augmented World!](https://mirror.xyz/xarlabs.eth/6IR_6t4QawXuTUDUM_no2BcjotE7CZzwLN0j5rYuKJ0)


# Brief History of AR

AR has a history spanning several decades. Through the key milestones, we can see the pioneering efforts in hardware, software, and applications. This history is marked by both failures and successes, reflecting humanity's desire to transform reality into a better life.

In recent years, we’ve witnessed increasingly mature AR hardware, transformative software capabilities, and innovative AR applications. Mass adoption of AR is on the horizon.

**1968:** Ivan Sutherland, a Harvard professor known as the father of computer graphics, created the first AR head-mounted display called "The Sword of Damocles."

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**1974:** Myron Kruger, a computer researcher and artist, built a laboratory at the University of Connecticut called ‘Videoplace’ that was entirely dedicated to artificial reality.

**1990:** Tom Caudell, a Boeing researcher, coined the term "augmented reality."

**2000:** Hirokazu Kato developed an open-source software library called the **ARToolKit**. This package helps other developers build augmented reality software programs. The library uses video tracking to overlay virtual graphics on top of the real world.

**2013:** Niantic introduced Ingress, a location-based AR mobile game that transformed the real world into a global game of mystery, intrigue, and competition. It was the first of its kind.

**2013:** Google made waves with the introduction of Google Glass, a revolutionary concept that aimed to bring augmented reality to our daily lives. These sleek, lightweight glasses featured a small display that overlaid digital information onto the user's field of view. With voice commands and a touch-sensitive frame, Google Glass allows users to capture images, record videos, and access a multitude of apps and information while maintaining a direct connection with the real world through the glasses' lenses.

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**2016:** Pokémon GO enters the world, rapidly becoming a global phenomenon thanks to Niantic. This groundbreaking augmented reality game captivated hundreds of millions of players by encouraging them to explore the real world in search of virtual Pokémon, seamlessly blending gaming with outdoor adventure.

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**2016:** Microsoft starts shipping its version of wearable AR technology called the HoloLens, which is more advanced than the Google Glass, but came with a hefty price tag.

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**2017:** IKEA released its augmented reality app called IKEA Place that changed the retail industry forever. The app allows customers to virtually preview their home decor options before actually making a purchase.

**2018:** Towards the end of 2017 and the beginning of 2018, augmented reality experienced a massive boost in public recognition, with Apple and Google introducing their respective AR development kits—ARKit for iOS and ARCore for Android.

**2019:** Minecraft Earth, an augmented reality and geolocation-based sandbox game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. Players could walk around the real world and experience "chunks" that they could interact with. Each chunk would have randomly generated terrain, mobs, and items that players could collect and mine before moving on. There were even quests in the game called "adventures" that players could complete for rewards.

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2020: Google's persistent 'Cloud Anchors' feature was widely accessible for mobile developers on Android, iOS, and Unity. This technology is designed to facilitate the development of collaborative AR applications and games featuring persistent virtual objects. Previously, AR experiences were limited to a single session; once users closed the app, the virtual objects would disappear. With Cloud Anchors, developers can create experiences where these objects remain anchored in the real world, enabling multiple users to interact with them over time.

**2023:** Peridot, a mobile game developed by Niantic that allows players to raise and care for their own unique creatures called Peridots. It is the first game that truly emphasizes AR gameplay, requiring players to keep their cameras on to pet, play with, and experience the creatures' realness. Peridot is also collaborating with Spectacles (AR glasses developed by Snapchat) to bring AR gaming to wearable devices, creating a truly immersive experience.

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**2024:** Apple launched Vision Pro, marketing it as a "spatial computer" where digital media is integrated with the real world. Physical inputs—such as motion gestures, eye tracking, and speech recognition—can be used to interact with the system.

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2024: Meta has released its first AR glasses with a display, combining the look and feel of regular glasses with the immersive capabilities of augmented reality. The Orion integrates the most cutting-edge AR technologies, featuring large holographic displays that allow you to use the physical world as your canvas, contextual AI that can sense and understand its environment, and a light weight of around 100 grams with a separate design for the glasses and battery. The Orion showcases the potential for mass adoption of AR glasses.

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# Background Story

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In the near future, with the help of AGI, humanity discovers a parallel universe that shares the same cosmic coordinates as our own.&#x20;

Soon after, humans invent a device called the "Interactor," allowing for safe observation and interaction with this parallel universe. Through it, humanity explores the "XAR World," a realm overlapping with Earth’s spatial coordinates, uncovering many wondrous phenomena.

## The Rabits

In the XAR World resides a wise spieces known as the Rabits, small in stature and resembling bipedal, toy-like rabbits. They are capable of communicating with humans and are generally very friendly toward them. According to their own accounts, the Rabit are not the original inhabitants of the XAR World. Many years ago, they fled their home planet to escape persecution from the Outers.

The Rabit species was once a highly advanced space civilization, far superior to humans, with cutting-edge teleportation technology. They could effortlessly traverse a planet using small teleporters, and their interstellar teleportation technology allowed them to move freely between planets and star systems. However, after being pursued by the Outers, the Rabits had to flee their homeworld in haste, losing much of their technology in the process. Now, the Rabits left on XAR World can only use restored small personal teleporters to move around the planet.

Since humanity has begun to explore this realm, the Rabits have established a friendly alliance with humans.

## The Outers

Outers are a peculiar and strange spieces of alien beings, The name "Outers" comes from the Rabit, who have long considered them their arch-enemies in a battle that has raged for millennia within the parallel universe.&#x20;

According to intelligence gathered by the Rabit over centuries of conflict, these bizarre creatures originate from a planet in a binary star system near the center of the galaxy. The natural environment of this planet is unstable, with intense gravity and drastic changes in conditions, resulting in an abundance of energy particles. It is within this harsh and unforgiving environment that the Outers gradually evolved through the trials of survival.

Most individuals of the Outers lack independent consciousness; instead, they function as part of a "biological network" formed by energy particles, responding to commands issued by a central entity known as "The Hyper." The existence of the Outers is ancient, and they have become adept at siphoning energy and Voxel to rapidly proliferate. They construct massive "hive fleets," which traverse the universe at sub-light speeds, targeting different planets.

With a singular focus on conquest and plunder, the Outers have occupied and raided over 20% of the planets in the universe's galaxy after hundreds of thousands of years of relentless expansion. Now, following directives from The Hyper, they have divided into several enormous "hive fleets," setting forth in various directions across the galaxy to continue their relentless campaign of domination.

## Humans

You, the player, are a newly qualified explorer, ready to use the Interactor to delve into the mysteries of the XAR World.

Now start your story with the Rabits and the Outers.


# Gameplay

The key distinction of AR games is to incorporate the real world as a fundamental part of the gameplay. As a result, AR games possess the irreplaceable qualities of infinity and authenticity.


# Explore

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Explore the world like never before.

## Hunt

Encounter digital wonders at various locations. Venture into diverse environments to search for treasures and challenges.&#x20;

Perhaps you’ll discover shiny gems right at your feet. As you open an elevator door, a brain monster might leap out. Turn around, you could reveal an anime character. Every nook and cranny around you may hold delightful surprises and hidden secrets.

## Interact

Experience the rich, Zelda-like interactions: shoot Monsters, collect Ghosts, or even use a magnet to to pull the distant object closer - all these experiences can now be enjoyed in real life.

XAR has a combat system. Players have Energy and Health (referred to as Shield). Consuming Energy allows you to shoot at surrounding objects, including enemies. Enemies consist of a Voxel shell and a Core; the Voxel shell is their appearance, while the Core represents their health. Shooting the shell yields Voxels, while hitting the Core can eliminate the enemy. Enemies will also attack you: monsters may fire acid shells, and ghosts can pass through you. If they hit you, you will lose Shield, and when your Shield reaches zero, you will be temporarily unable to shoot.

Experience the thrill of combat in the real world as you jump, run, and hide around the room. It’s sure to be an exhilarating physical challenge!

## NPCs

Experience realness when communicating with AR NPCs.&#x20;

NPCs will guide you through the unfolding story, immersing you as the main character through interactive communication. XAR features various NPCs, including Rabits with different professions—some are scientists, others are adventurers—each offering unique perspectives to enrich your experience.

The AR NPCs boast a level of realism unlike anything in traditional games. They can move with you, and you’ll even see their shadows shifting. They converse with you using a range of real human voices (thanks to advancements in AI), making it feel as if someone is genuinely talking to you.

We will introduce AI NPCs that possess their own distinct language styles and independent thought processes. Completing tasks with these NPCs will create an infinite gaming experience. Players can even train their own AI NPCs, bringing digital life to existence.


# Quests

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In XAR, you will experience a complete quest line. These AR tasks offer an experience that is entirely different from traditional game quests.&#x20;

Our first version, Rabit in Danger, integrates all tasks with the real world. For example, to find a monster, you may need to physically move 20 meters, and all NPCs will communicate with you through voice in your presence. The AR system will provide an unprecedented sense of immersion.

Because AR tasks are deeply intertwined with the real environment, we can create tailored content based on the surroundings. For instance, in complex indoor structures, we can design intricate treasure hunts and maze games, while open plazas can host epic battles against world bosses.

Tasks can also be made available for third-party design, allowing them to create unique gaming experiences tailored to their specific environments.&#x20;


# Simulation

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In XAR, you can cultivate your own garden, raise your own pets that follow you everywhere, or keep fish in any body of water in your real environment.&#x20;

The AR simulation gameplay offers the joy of nurturing digital lives. Your pets will roam around your room, just like you’ve truly adopted a puppy or kitten, and your family can join you in taking them for walks. Your fish can live in a tank or a bowl, but you must fill the container with water; otherwise, they’ll perish. These creatures require not only your attention on the screen but also care in the physical world—they are breathing digital beings.

If your virtual plants or pets produce fruits or other items, you can use them to transform your real-world environment. In Rabit in Danger, we will introduce the Planting System. Users can obtain Seeds, and after a specific cycle, each Seed will grow into a rare Voxel, which can be used in building special Creations.&#x20;

Each Seed must be planted in a Flowerpot to grow, and the Flowerpot determines productivity. Every new user will initially receive one Flowerpot for free, while future Flowerpots will need to be purchased or acquired through special means. The free Flowerpots cannot be transferred.


# Reality-based MMO

Imagine playing World of Warcraft, but everything unfolds in real life, with you as the main character at the center of the adventure.

## Fully Shared World

The world operates in perfect synchronization. All resources, monsters, and player actions are completely synchronized and fully shared. This will be a Reality-based MMO game, where players come together in a completely consistent world, both physically and digitally.

## Limitless Gameplay

This multiplayer experience opens the door to limitless gameplay.&#x20;

When faced with the same rare resource, you’ll need to compete with nearby players, and each person’s unique strategy will yield a distinctly different competitive experience. Much like traditional MMOs, the multiplayer competition ensures that no two gaming experiences are the same.&#x20;

Furthermore, XAR is intertwined with the real environment—the game world becomes an ever-changing element, as if the world map could expand infinitely, adding a new dimension of richness to the gameplay.

## Social Bonds

The consistency of the world also fosters strong social connections.&#x20;

You are sharing the world with others, and you’ll need to team up with friends to defeat world bosses and complete quests.&#x20;

XAR blends the human interactions of MMOs with a closer alignment to the real world: to embark on a quest, you must physically gather with your friends to complete objectives.&#x20;

Social interaction is one of the most compelling aspects of MMOs, and when combined with reality, this new genre will redefine how we connect in real world.


# Creation

A fully composable material foundation, AI-driven creative abilities, infinitely scalable logic, and an on-chain marketplace.  Piece all these modules together, we create an Autonomous World.


# Voxel-based Creation

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XAR's foundation is a Voxel engine, and all in-game items are made up of Voxels, the standard blocks with the same size and different colors.

Voxels are like atoms in the AR world, allowing users to decompose and reshape the digital landscape into anything imaginable. Users have complete creative freedom with fully composable voxels.

Voxels are also ERC-1155 tokens that can be traded on-chain. See more details: [$VOXEL](/economy/usdvoxel)


# AI-driven Creation

AIGC toolbox will allow everyday users to become artists.&#x20;

Right now, you can experience AI-generated voxel avatars at <https://x.ar/persona>.&#x20;

In the future, users will be able to transform any texts or 2D photos into a vibrant 3D XAR being using our AIGC toolbox.

<figure><img src="https://3663070155-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FevzmawUgqrTUn6BuznWA%2Fuploads%2FqKJcofZFSy3m0VG9AEnA%2FFrame%202213130.png?alt=media&amp;token=dc30ac18-530a-4a64-b70c-b91251d0ddbf" alt=""><figcaption></figcaption></figure>


# Infinitely Scalable Logic

The world design will be open to all creative minds.&#x20;

In this world, all logic—such as the behaviors of monsters, the thinking patterns of NPCs, and the design of quests and rewards—can be defined and designed by users. Just like creating mods, players can craft their own unique gameplay experiences. From simple parameter settings to custom smart contracts, the possibilities for creation are limitless.

The experiences in this world will not solely be shaped by the XAR development team but will continually **grow and evolve through the imagination and creativity of the players**.

No one knows what the future of this world will hold, much like we cannot predict the course of our own reality. Everyone possesses the ability to create and transform, and the world’s inherent potential for spontaneous growth is its greatest allure. In this landscape, players will not only participate but will also leave their mark, shaping an autonomous world with endless possibilities.


# On-chain Marketplace

Trade limitless creativity and experiences here.&#x20;

You can be a creator. Craft delicate decorations, design fun and interesting NPCs, and build a comlete gameplay architecture.

You can be a consumer. Buy decorations to enhance your home, purchase special NPCs to interact with visitors in your world, and acquire gameplays to run your own operations.

You can also be a merchant. Buy low and sell high to earn profits while providing liquidity to assets, just as people trade oil options in the real world. Asset transactions in the on-chain world will be entirely transparent and more frequent.

This is a free market for assets, goods, mods, and experiences.


# Economy

The XAR ecosystem consists of the single governace token and multiple in-game assets.


# Assets Overview

**$XAR**: Governance token, serving as the payment for Spatial Advertising bids, the universal currency for transactions, and the exclusive governance token.

**EN(Energy):** Obtained through hodling/staking specific assets and is non-transferable. The fuel powering all activities. **$ENC(Energy Coin)** will be the on-chain version of EN and be earned through in-game activities like sharing Creatioins in the world.

**$VOXEL:** ERC-1155 tokens, serving as building blocks of all goods in XAR.

**Persona**: The Genesis NFT, currently the main way to enter the game and engage with the economy.

**Seeds & Flowerpots:** Seeds can be used to cultivate rare Glowing Voxels, and Flowerpots can be used to increase Seed productivity. They can only be obtained through limited ways and is not transferable.

More assets: Cores as a special material, Shared Creations, Creation Prototypes, etc&#x20;


# Economic Cycle

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The XAR economy mirrors the real world: the more engaging users, the greater the overall value. In a nutshell, users consume the labor force to extract resources, construct buildings, and receive incentives, mimicking real-life economic activities.

The world starts with Energy. Energy represents users' productive force. Only by consuming Energy can users extract resources and start production. Energy is inherent to every user and cannot be traded. It replenishes over time but has a storage limit.

$VOXELs are the building blocks and resources for production in XAR. All goods in the XAR world, known as Creations, are composed of $VOXELs. Consume Energy, interact with Creations by shooting or planting, and you will get $VOXELs, as if extracting or recycling resources in the real world. There will be more materials in the game, such as rare glowing $VOXELs and Cores, together making up the world.

Creations are diverse entities that constitute the world. There are Natural Creations, like trees and islands, and Shared Creations, man-made items constructed by users, like houses and gardens. [Seeds](/economy/seeds-and-flowerpots) are also one of the Natural Creations; by planting them, you can obtain rare $Voxels. Shared Creations can be summoned using $VOXELs.

$ENC, an on-chain version of Energy, is a tradable coin incentivizing social interactions. When a Shared Creation is recycled into $VOXELs, the Energy used by the blaster is transformed into $ENC, distributed to all contributors in the process of building the Shared Creation.

Read more: [Building a Growing On-chain Economy with the DAU-ITV Model](https://mirror.xyz/xarlabs.eth/1azaBSZb-kNddC9rQbjUWYN_DXrFqKYsyu87thsyh-4)


# EN/$ENC

EN(Energy) is the fuel that is powering all activities in XAR. Energy can be **o**btained through hodling/staking specific assets and is non-transferable. Currently, players can get Energy by hodling Personas.

Players can use Energy to shoot at objects within XAR, which we refer to as Creations. All Creations are composed of standard Voxel blocks, which are ERC-1155 tokens. By consuming Energy, players can obtain $VOXEL tokens through shooting.

Each point of Energy has a power value of 27, corresponding to a $VOXEL drop rate of 4%. This means that 1 point of Energy can shoot out 1.08 $VOXEL tokens. Assuming a level 1 Persona, the maximum daily Energy output is 100 \* 3 = 300, resulting in a maximum $VOXEL output of 324.

**$ENC(Energy Coin)** will be the on-chain version of Energy and be earned through in-game activities like sharing Creations.


# $VOXEL

$VOXELs are the building blocks of the entire world. There are regular $VOXELs that can be earned through shooting Creations, and rare glowing $VOXELs that can only be obtained by planting Seeds.&#x20;

$VOXELs are primarily distributed in the following ways.&#x20;

* The system will release a fixed amount of $VOXELs from Natural Creations daily as the world's raw material for users to extract. The quantity will be determined based on the number of new users to ensure economic balance.
* Hodlers of specific in-game assets(i.e. Genesis NFT Persona or $XAR) will be able to consumer their everyday Energy and get a significant amount of $VOXELs, while non-hodlers will only earn a small amount of $VOXELs after engaging in extensive interactions within the game.

The main utilities of $VOXEL are as follows.

* Decoration: Players can build items and decorate spaces.
* Instance gameplay: Third parties can purchase $VOXELs as base items for their spaces, attracting other players to join, and receive additional game incentives.
* In-game airdrops: Business teams can buy voxels to create specific items placed in the world and give airdrops to those interacting with the items.
* Cloning: $VOXELs are essential for generating new Personas.


# Seeds & Flowerpots

Seeds and Flowerpots are the key items in the Planting System.

Seeds can be planted to generate rare glowing [Voxels](/economy/usdvoxel). **Glowing Voxels will be essential for generating new Personas**. Each Seed has a specific planting cycle. Seeds are non-transferrable assets and can only be obtained through community collaborations or being/following Persona hodlers.

Currently we have Rose Seeds as the first series which can generate Red Glowing Voxels with a 20-hour growing cycle. Check details: [Introducing Planting System and Rose Seeds](https://mirror.xyz/xarlabs.eth/40NZkmh_J3fKYh_9IcPmxRv9p1QWG-FFya9I8m7feQQ)

Flowerpots can be used to increase Seed productivity, with each Flowerpot allowing only one Seed to be planted per day. New users start with one Flowerpot by default, which cannot be transferred. We will also introduce a special Flowerpot that will become an on-chain NFT, distributed in a limited manner.


# $XAR

$XAR is the only governance token in XAR.  The total supply of $XAR is 1,000,000,000.

$XAR will be mined in the following ways. Additionally, the distribution will follow a logic similar to Bitcoin's halving to better incentivize early holders.&#x20;

* Cloud Anchors operation: $XAR will be distributed to those who operate Cloud Anchors. Cloud Anchors are key to data synchronization in AR. Setting up a Cloud Anchor requires users to scan a specific environment and upload data. Other users must associate their Voxel-based items with a Cloud Anchor to be synchronized and visible to others. Operating Cloud Anchors is essential for enriching this world, and we will continually incentivize operators, much like Bitcoin rewards miners.
* In-game Activities: Users who remain active in the game starting from now will earn varying amounts of $XAR based on their activities.

The main utilities of $XAR are as follows.

* Spatial ads bidding
* Purchasing in-game assets, such as $ENC, $VOXEL
* Staking to join the game
* Governance


# Persona

Persona is your avatar NFT in the era of Spatial Computing. Persona also serves as the gateway to the XAR game.

<figure><img src="https://3663070155-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FevzmawUgqrTUn6BuznWA%2Fuploads%2Fa3wVBwmjM5P17cX9Rqsh%2FRectangle%201915.png?alt=media&amp;token=9e6135f2-11ab-4146-867d-a499ee340861" alt=""><figcaption></figcaption></figure>


# Spatial Avatar

<figure><img src="https://3663070155-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FevzmawUgqrTUn6BuznWA%2Fuploads%2FXLNanmD7HsiJEqM8D7Uk%2Fimage.png?alt=media&amp;token=0870e9c3-46fa-4868-81b0-b552d63d7739" alt=""><figcaption></figcaption></figure>

By simply uploading a photo, AI will generate a voxel version of your avatar that can be displayed in real-world spaces.&#x20;

Get a Persona and start creating your own Spatial Avatar: <https://x.ar/persona>


# Utilities

There are 9 rarity levels of Personas. Each rarity level of Personas corresponds to a specific energy value. Energy serves as the fundamental fuel for all activities in this world, and playing the game requires energy consumption. Energy exists off-chain and cannot be transferred.

The Energy value is determined based on this formula(l refers to levels).

$$
e = 30*l*(1+30%)^{l-1}+70
$$

The Energy value determines the maximum amount of Energy a user can regenerate every 8 hours. If the Energy is fully regenerated, it will not continue to increase.

| Level | Quality   | Energy |
| ----- | --------- | ------ |
| 1     | Common    | 100    |
| 2     | Rare      | 148    |
| 3     | Superior  | 222    |
| 4     | Epic      | 334    |
| 5     | Legendary | 498    |
| 6     | Supreme   | 738    |
| 7     | Mythic    | 1,084  |
| 8     | Ultimate  | 1,576  |
| 9     | Prime     | 2,272  |

If an account holds multiple Personas, both the energy cap and regeneration time will stack. If you hold up to 3 Personas, the regeneration efficiency will also stack. For example, if you own 3 Level 1 Personas, your Energy will fully regenerate to 100 \* 3 = 300 points within 8 hours. However, if you hold 4 or more Personas, the regeneration efficiency won’t stack, and the system will prioritize energy regeneration based on the highest-level Persona.

For instance, if A holds three Level 1 Personas (Energy value of 100) and one Level 2 Persona (Energy value of 148), the system will first regenerate 148 + 100 + 100 = 348 points within 8 hours, followed by an additional 100 points over the next 8 hours, after which the energy will stop increasing further.

Additionally, each account can link up to 9 Personas.


# Cloning

2,100 Genesis Personas will be initially issued as G0(Generation 0). These personas can be cloned to produce the next generation, which will be G1, and so on.&#x20;

3 Personas of the same generation can clone the next generation, and each Persona can be cloned up to 5 times.&#x20;

To produce G1 from G0, the required materials are Voxels and glowing Voxels. A total of 5 clones can be made from each Persona , with the following quantities needed for each:

<table><thead><tr><th width="160">The Nth Clone</th><th width="145">Voxels</th><th>Red Glowing Voxels</th></tr></thead><tbody><tr><td>1</td><td>10,000</td><td>20</td></tr><tr><td>2</td><td>12,000</td><td>30</td></tr><tr><td>3</td><td>14,000</td><td>40</td></tr><tr><td>4</td><td>16,000</td><td>50</td></tr><tr><td>5</td><td>18,000</td><td>60</td></tr></tbody></table>

For example, if Alice holds Personas of Level 1, Level 3, and Level 5, she can generate (100 + 148 + 498) \* 3 = 2,238 Energy per day. This translates to 2,238 \* 27 \* 4% ≈ 2,417 Voxels. Alice can obtain her first G1 Persona in about 30,000 / 2,417 ≈ 12 days, and 3 G1 Personas in about 45 days.

These values are applicable only for producing G1 from G0. The difficulty of producing Personas will double with each generation, imparting a Bitcoin-like scarcity to Personas.


# A New Tech Era

We are entring a new Tech Era, featuing AI, AR, and Crypto.

AI expands humanity's ability to interact with the world. It allows us to understand the world and provides limitless creative capabilities.&#x20;

AR serves as the expression layer of AI, where hardware combined with AI enhances reality with digital objects, offering people a completely new immersive experience.&#x20;

Meanwhile, crypto records the circulation of assets and all data in a decentralized manner, reshaping the way we allocate resources and collaborate.

All these powerful technological advancements hint at one thing: a new era is upon us.


# Web3 Structures

<figure><img src="https://3663070155-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FevzmawUgqrTUn6BuznWA%2Fuploads%2FXOzytwPqlOc18kPypcLp%2F2080.png?alt=media&amp;token=8a8fb671-28c4-400d-aa45-e59e15b5c107" alt=""><figcaption></figcaption></figure>

* zKey(zkLogin on Starknet): Allows players to use Web2 credentials(Apple/Google/etc) to log in to Web3 wallets, verifying credentials using zero-knowledge proofs to protect privacy. Developed by XAR team.
* Instance-based Server: 60 fps frame synchronization and proof roll-up, ensuring consistent gameplay and accurate recording of game data.
* Checks Protocol: Transmits off-chain data to blockchains.
* Indexer: Transmits on-chain data to servers.
* Starknet: Serves as the settlement layer, handling transaction related data. Starknet features low gas fees and significant potential for future performance improvements, and it natively supports AA wallets, making it the ideal blockchain for social applications.


# AR Technologies

Visual Positioning System: Determine AR content’s location and orientation in the physical world using visual cues with centimeter-level accuracy.

Spatial Intelligence: Equip AI systems with the ability of making reasoned predictions about the physical behavior of objects in 3D space, enabling AR content to understand and interact with the physical world.


# Roadmap


# The Past: Origin

We have achieved these accomlishments in the Origin version:

* Launched the voxel engine as the fundamental framework ✅
* Explored various AR interactions incl. shooting and taking photos ✅
* Patnered with over 100 projects to showcase AR abilities ✅
* Conducted alpha tests with over 1,000 players and built the initial community ✅
* Launched Genesis NFT Persona ✅


# The Now: Rabit in Danger

We will gradually unveil all the features of the Rabit in Danger version by the end of this year to establish a basic economic cycle and build our initial community.

* Reveal the Whitepaper by the end of October ✅
* Launch the Friend Referral System and start distributing Seeds through community collaborations to acquire more new users by early November
* Launch the Mainnet Beta version by middle \~ end of November, key features including:
  * Voxel generation from shooting objects. Persona hodlers will be able to get and trade $VOXELs once the feature is live
  * Planting System with rare glowing Voxels as rewards
  * New monsters in the game
  * The perspective feature that allows users to see through obstacles and find objects, enhancing sense of realness especially for players in small spaces
  * Audio-based quest system with NPCs actually talking to users
  * Storyline for Chapter One, gradually unravelling the background of the story's main character, the Rabit creature
  * zKey for on-chain interaction with Google Login using zero-knowledge proof


# The Future: Invasion of Outers

From 2025, we will work on the Invasion of Outers version to polish the gameplay, increase user engagement, and list $XAR.

* Integrate cloud anchors to enable persistent, centimeter-level item placement
* Integrate instance-based servers to enable 60 fps synchronization
* Launch multi-player gameplay and the levelling system
* Launch AI NPCs and AIGC scene creation system
* Allow users to create Parallel Worlds
* $XAR TGE & more in-game assets


# Links

## Play Now

iOS download: <https://testflight.apple.com/join/smDJLIHx>&#x20;

Google Play download: <https://img.xar.space/apk/XAR.apk>&#x20;

## Socials

Website: <https://www.x.ar/>&#x20;

X: <https://twitter.com/XAR_Labs>&#x20;

Mirror: <https://mirror.xyz/xarlabs.eth>&#x20;

TikTok: <https://www.tiktok.com/@x.ar_Labs>&#x20;

Youtube: <https://www.youtube.com/@XARLABS>&#x20;

Events: <https://lu.ma/user/xar>

## Trade

Elemen&#x74;*(Recommended)*: <https://element.market/collections/personaxar>&#x20;

OKX Marketplace: <https://www.okx.com/web3/marketplace/nft/collection/starknet/persona-by-xar-1>


